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Game Room was a social gaming service for the Xbox 360 video game system, Microsoft Windows PCs, and Windows Phone 7. Launched on March 24, 2010, Game Room let players download classic video games and compete against each other for high scores.

Players on both Xbox 360 and Windows PCs could access Game Room through their respective versions of Microsoft's Live online services (Xbox Live and Games for Windows – Live). The servers shut down on October 31, 2017.

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The Game Room front d can be downloaded at no charge from Microsoft's Marketplace online storefront. Wh launched, players are prested with a three-story virtual video arcade, each story containing four separate rooms. These rooms may be decorated however the player wishes, using the included themes and set pieces. The player can fill the rooms with virtual game cabinets that are used to play arcade and console games downloaded through the service, with each room holding a maximum of eight cabinets.

Teenage Mutant Ninja Turtles: Shredder's Revenge

Games for Game Room are made available through downloadable game packs. While the packs are free to download, individual games must be purchased in order to be played fully.

Players may play each game in the pack once without charge, limited to t minutes of game time. Games are purchased on a game-by-game basis, which allows unlimited play of the game.

Previously, this was limited to Xbox 360 or Games for Windows, but a late update removed this distinction, defaulting the game purchases to the previous "Play Anywhere" model (a multiplatform spding model that would be expanded years later for Xbox One and Windows 10 as Xbox Play Anywhere).

Arcade Video Game

Games in Game Room are launched by selecting them while players browse through their arcade. Each game offers a "classic mode", where one can set a number of gameplay options, depdt on the game's format. Arcade games have DIP switches that may be changed in order to increase difficulty or offer additional lives to the player, while console games have their original gameplay variations. Both are accessible using Game Room's on-scre interfaces.

Also, some games can be played in a special "ranked mode, " which allows scores to be posted to online leaderboards while limiting gameplay options to a single variation common to all players, as well as disallowing several Game Room options, seemingly to prevt falsifying rankings or other forms of cheating.

While browsing their arcades, players see avatars of themselves and their online frids wandering around and playing the games; Xbox 360 players see their console avatars, while PC players see geric avatars instead. Similarly, players may visit the arcades of their online frids as well as play the games found there. If a frid's arcade has a game that the player does not own, the player may purchase plays or may use their in-game toks. However, the player may play copies of a game they already own for free. Players may also challge their frids at various games in both score-based and skill-based contests.

Half Life (video Game)

During gameplay, players win medals based on their score or how long they have played the game (both for that individual play and all-time on that game). Medals are offered in gold, silver and bronze, with each being worth a certain number of points. As players earn medals, they can advance in levels, which will unlock new themes and set pieces to be used in their arcades. Like other LIVE titles, players also earn achievemts based on their gameplay.

The initial game pack releases for Game Room were a mix of arcade, Intellivision, and Atari 2600 games. Other arcade machines were also to be covered, with Microsoft promising at least 1000 virtual arcade cabinets over the subsequt three years.

Despite Microsoft's promise, there have not be any new games or other contt since Game Pack 13 was released on December 22, 2010. Initially, Microsoft announced plans to release game packs weekly, starting on April 28, 2010,

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Scorn (video Game)

Along with the several pre-loaded themes available at the start in Game Room, Microsoft has added other themes in the game packs. Unlike many of the pre-loaded themes, which require the player to have attained a certain level in order to be used, these themes are available to be used immediately.Scorn is a first-person biopunk survival horror advture video game developed by Serbian developer Ebb Software for Microsoft Windows and Xbox Series X/S. The game is inspired by the works of visual artists H. R. Giger and Zdzisław Beksiński.

The player controls a humanoid lost in a nightmarish world filled with grotesque creatures and techno-organic, living structures composed of machines, flesh, and bone. Over the course of the game, the player must explore differt interconnected regions, fighting for survival, and gaining vague insights into the nature of the game's world.

Gameplay is primarily split betwe exploration, puzzle-solving, and combat. Puzzles are primarily based in experimtation and learning the nature of the many machines in the vironmt, such as repairing a complex transit system. For combat, the game prests various biomechanical weapons that all attach to a modular base: to utilize a specific weapon, the player character must remove the currt weapon from the base and replace it with another. The game features four weapons: A melee weapon similar to a captive bolt pistol, which can also be used to power machinery at specific points; a pistol-like weapon, which can be used for accurate low-powered shots; a shotgun-like weapon, which has high damage at close range, but a low ammo capacity; and an implosive grade launcher, mostly used for vironmtal destruction in the context of puzzles. Ammunition and health is deposited from limited-use storage stations. Health does not replish on death, and can be drained via the vironmt or scripted evts.

Super Smash Bros. For Wii U

The story takes place on an ali planet following a seemingly devastating war. The silt humanoid protagonist first awaks and attempts to cross a wasteland called The Field

A recycling plant that repurposes living things. While traversing the facility, the protagonist gradually acquires a captive bolt pistol as well as various weapons and machinery which allows it to manipulate the facility's technology. Once it reaches the heart of the facility,

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The protagonist causes the heart's arteries to burst which knocks it unconscious and covers it with fluid. At this point, the protagonist seemingly faints while a similar being as the protagonist awaks and emerges from an egg-like shell structure elsewhere. The new protagonist makes its way to The Crater that has seemingly be infested with hostile tities.

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During this time, the protagonist is attacked and seemingly infested by a parasite, which allows the protagonist to use several weapons and machines, but regularly wounds it and appartly grows tdril-like roots that gradually cover its body. The infested protagonist reaches a ctral elevator that has be veloped by a massive creature with a vaguely humanoid head called "The Crater Que".

While the protagonist is exploring the temple, the parasite nearly fully velops it, forcing it to use a machine to remove the parasite. During this process, it is heavily implied that the parasite is actually the first protagonist who mutated wh the Assembly heart burst. Just before it is removed, the parasite disembowels the protagonist, who staggers to another medical device that connects it to an appart hive mind within the temple. Controlling two androids called Shells,

The second protagonist attempts to carry its own body towards a swirling ergy field, but gets attacked and infested by the parasite before it can reach the field. With the parasite now merged with the protagonist, the two form a mass of seemingly immovable flesh.

Super Mario Maker

Ebb Software is a Serbian game developmt studio founded in 2013. The developers claim to have designed the game around the idea of "being thrown into the world", and as such, very little context is giv about the game's setting. They also explained that they want the unsettling vironmt to be a character itself.

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The game director wanted to study the "Space Jockey" from the film Ali, the pilot of the crashed spaceship on planet LV-426.

The technology and the living tissue all look as if it is part of one being; everything within the game abides by this idea of solid materials impregnated with organic growths. Scorn's world aesthetic was also inspired by the work of Zdzisław Beksiński.

Phantasmagoria (video Game)

On the in-universe ali planet, the gineers, Homunculi, waged war against the two own split factions; one faction built cyborgs from bodies, while the other made militarized robotic exosuits.

The game was announced on 12 November 2014, with a trailer showing pre-alpha footage, followed by a Kickstarter campaign in December 2014, which ded unsuccessfully; despite this, the game remained in developmt with a planned two-part release. In January 2015, Scorn received private funding from an investor and full production started in February 2015. The game was planned to be released in two parts,

With only the first part being announced as Dasein (German pronunciation: [ˈdaːzaɪn] , a German word that means "being there" in vernacular German (German: da "there"; sein "being"), and "being-in-the-world" in Martin Heidegger's philosophy). In August 2018, the production team announced that they would launch the game as

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Street Fighter 6

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